CAGD 320 Assignments Blog Post

 Blog Post 1: Charcuterie Board

  • Provide a brief description of the assignment(s), 3-5 sentences, goal of the project, tools and programs used etc.
    • The Charcuterie Board assignment is a texturing exercise about texturing objects that may be found on a Charcuterie Board. One may use designer or alchemist to make textures for this assignment. This assignment is to learn how to UV an object for painter and learning either or both substance alchemist and designer to get a better feel to them.
  • Insert your final rendered images




  • Beauty renders and Wireframe renders (if applicable)




Talk about your problems and solutions
  • What problems did you encounter and how did you solve them?
    • Some problem that I have encountered in this assignment is how to place the orange texture in the orange slice. I got a image of a sliced orange and I made it a texture in alchemist. however when I put it in painter the texture is out of position. For that I move the texture on the UV viewer in painter and that fixed it. the other problem is that I mistakenly misnamed some item for this project most it was the pretzel and the fig. I misnamed them into a wooden ladle and Garlic. That mess up the image of how originally was supposed to be. I did not know this until the class showcase.
  • How do you plan to improve with time/project management in future projects?
    • For what this has taught me and what i can do in the future is that I haver to read the models more carefully and remember what they represent. The other thing as usual is having better time management. I need to have classes be set by priority for time management to work.


Blog Post 2: Sci-Fi Assignment
  • Provide a brief description of the assignment(s), 3-5 sentences, goal of the project, tools and programs used etc.
    • The Sci-fi assignment is a texturing exercise about texturing 2 objects a Tai fighter and a futuristic crate. One may use designer or alchemist to make textures for this assignment. This assignment is to learn how to UV an object for painter and learning either or both substance alchemist and designer to get a better feel to them. This ia also a way to learn emissive and metallic textures.
  • Insert your final rendered images





  • Beauty renders and Wireframe renders (if applicable)





Talk about your problems and solutions
  • What problems did you encounter and how did you solve them?
    • Some problem that I had encountered in this is the red metal texture of the crate. it did not come out as anticipated is not as shiny as I wanted and the light of the crate I didn't know I had to put a Arnold light since I thought I needed just the texture.
  • How do you plan to improve with time/project management in future projects?
    • After learning a few things about the textures and the light i need to put a spot light in the area of the the light texture. The next thing is increasing the metallic and decreasing the roughness a bit to have a bit more shine. 


Blog Post 3: VW Bus Micro scene
  • Provide a brief description of the assignment(s), 3-5 sentences, goal of the project, tools and programs used etc.
    • The VW Bus Micro scene assignment is a texturing exercise about texturing and UVing an entire VW bus. One may use designer or alchemist to make textures for this assignment. This assignment is to learn more how to UV an object a lot for painter and learning either or both substance alchemist and designer to get a better feel to them. This is also a way to learn emissive and metallic textures. Due to the Massive amount of pieces to UV it needs time management.
  • Insert your final rendered images




  • Beauty renders and Wireframe renders (if applicable)




Talk about your problems and solutions
  • What problems did you encounter and how did you solve them?
    • Most of the problems was time management for the UVs for my second set. The second set had all the small object that came from the VW bus and organizing will take a while noticing the time that I have I lest that set without the proper Texel density. The other thing is the park light since I tried to use the Arnold light but I didn't know why it is not coming out in the render. Due to time I did not fix that problem.
  • How do you plan to improve with time/project management in future projects?
    • For what this has taught me and what I can do in the future is ask for more help. The other thing as usual is having better time management. I need to have classes be set by priority for time management to work.

Blog Post 4: Final Project Micro scene
  • Provide a brief description of the assignment(s), 3-5 sentences, goal of the project, tools and programs used etc.
    • The Final Micro scene assignment is a texturing test about texturing and UVing an entire scene with including a previous project. One will use designer and alchemist to make textures for this assignment. This assignment is to be more experience how to UV an object a lot for painter and learning either or both substance alchemist and designer to get a better feel to them. This is also a way to learn emissive and metallic textures. This assignment is also for modeling your own assets and as well making your own UVs too.
  • Insert your final rendered images




  • Beauty renders and Wireframe renders (if applicable)
Talk about your problems and solutions
  • What problems did you encounter and how did you solve them?
    • Well since I am using Unity for this project I had to remember how I am going to import this into Unity. I did not have much problems with this project but the only thing that did not turn as i expected is the designer texture for the water fountain base. I wanted it to be a bit old and have a been there a while look bit the scale of the texture looked weird in engine but it stilled hold up.
  • How do you plan to improve with time/project management in future projects?
    • I need to have classes be set by priority for time management to work.

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